something to consider about quickspins vrs. feathers for indoors......
maybe i'm entirely wrong here, but i though i'd throw this out for discussion. i saw the neat qickspin display at vegas and was initially super impressed, but then i got to thinking about how long the arrow is in flight, amongst other things, at 20 yards. now, the display had an arrow inside a tube with a stream of air being pushed past it to simulate the arrow in flight, all well and good and entirely lagit as there was also a fletched arrow spinning in it's own tube right along side the quickspin for comparison. and i'll be the first to say that the qs arrow screaming as far as revs go. but lets consider the time of flight for an indoor shot, what? 3-4 tenths of a second?. how much faster do you think the qs will get the arrow spinning in this amount of time? remember the display had these arrows in a steady state air stream, as though the arrow has been in flight for the last hour or two. i am questioning qs's ability to get more revs out of an arrow that starts out from a dead, non- rotating start.... it makes an immense difference in that 3-4 tenths of a second. secondly if it did get a few more revs in that time frame would they be of use considering the increase in spine derived from the comparatively heavy quickspins? everyone shooting fat shafts are running boarderline out of control stiff as it is, do we need/want something that increases this already difficult problem?. to me it seems like a vicious circle of... not to offend...gimmickry, once again...... put on the qickspins, gain some weight, slow the arrow down, stiffen it up, add some point wieght to get some control back, slow the arrow down some more, all this detracting from the advantage of accelleraton, which is needed to give the quickspins a chance to spin the arrow a few more times.....
as i said, maybe i'm off base, but from my limmited knowledge of aerodynamics and physics, it just don't seem to pan out.