I'm working on a novelty target loosely based on straight pool. I'd like the game to have some of the flow and occasional randomness of straight pool, including streaks, dropping in your opponents balls by accident, scratches and such and I'd like input on how I could improve the idea.
So far I have a stylized target. The idea is you call your shot (ball and pocket) and then have to shoot the rectangular target zone for the ball and pocket with separate arrows. You can continue if you make your shots. Liners count. You can sink your ball in one shot if you can hit the line between ball and target and even sink more than one ball if you can hit the line between balls. Likewise, a liner on your opponents ball also sinks it for them. However, a liner on scratch is a scratch.
Other ideas I have would be make the pockets bigger and the balls smaller, make it so you have to shoot the pocket first so that you have a more random flow to the game (that way if you shoot your opponents ball it goes in rather than you deliberately missing the pocket), adding more miss zones or scratch areas, make the borders between balls more zigzaggy to encourage more liners and randomness, add a bunch of really tiny balls for a "break", or some such.
I thought about having to shoot a "cue" ball as well, but I thought that a system that required 3 arrows per ball would slow the game play down too much.
(I've made the "balls" with straight lines to add some more randomness and to make layout easier since I'm probably going to just lay this out on cardboard with lines and some target dots with the ball numbers on it so that I can make the target larger than I can easily print at home.)
Any ideas?
So far I have a stylized target. The idea is you call your shot (ball and pocket) and then have to shoot the rectangular target zone for the ball and pocket with separate arrows. You can continue if you make your shots. Liners count. You can sink your ball in one shot if you can hit the line between ball and target and even sink more than one ball if you can hit the line between balls. Likewise, a liner on your opponents ball also sinks it for them. However, a liner on scratch is a scratch.
Other ideas I have would be make the pockets bigger and the balls smaller, make it so you have to shoot the pocket first so that you have a more random flow to the game (that way if you shoot your opponents ball it goes in rather than you deliberately missing the pocket), adding more miss zones or scratch areas, make the borders between balls more zigzaggy to encourage more liners and randomness, add a bunch of really tiny balls for a "break", or some such.
I thought about having to shoot a "cue" ball as well, but I thought that a system that required 3 arrows per ball would slow the game play down too much.
(I've made the "balls" with straight lines to add some more randomness and to make layout easier since I'm probably going to just lay this out on cardboard with lines and some target dots with the ball numbers on it so that I can make the target larger than I can easily print at home.)
Any ideas?